Feb. 23rd, 2019

MTGA

Feb. 23rd, 2019 03:09 pm
I ran into another person who starts doing what I am pretty sure is annoyance stalls when they are losing. I was down 4 to 38 life points when I pretty much shut down the dude's deck with some pretty severe removal and a hard for his deck to deal with beat stick who, the first time I attacked with it, had life link due to an off brand use of my favorite red white (deal 3 damage to all creatures and or all of your creatures gain life link until the end of turn)
A couple of his key deck components had been shut down by my Immortal Sun Amulet (it, among other things, shuts down planeswalker loyalty abilities) and my dude had used the only artifact/enchantment removal to get back a creature I just killed the next turn before it did any good from my Ixilan's Binding.
Well, his planes walker was sitting there being useless (like i feel they should always do, I hate that mechanic in the game) and I was double striking with a 5/8 flyer, shaving 10 hp per turn from his life total. And he started letting the count down timer run through the time limit plus his bonus time earned by quick play in the early game. It took about 4 minutes to burn through 3 rounds of the game where neither of us did much of anything, and a lof of the pauses happened at times where he had no decisions to make but the game still lets you make a pass action instead of auto passing.

I mean I had my tablet with me, so you go man, but still, I hate that behavior. (Generally I qull quit when I realize I don't have the tools to turn a game around, or that I am going to sit here for a bunch of 3 minute card cycling turns and not have any fun even if i do manage to spike their automated play deck. unless I am trying to do one of the metagame goals like cast x number of spells for some game gold.

Anachrony.

Feb. 23rd, 2019 11:01 pm
I played two-player anachrony solo so that would have an easier time teaching ads if I ever get to the table. I made a few mistakes that I don't think significantly impacted play. Mostly I had the wrong player boards for the specific factions I was playing. This game has a whole lot of knobs and dials for increasing the complexity, and I think at least for learning game that while the strips down one is too simple, adding every piece of the game is probably way too much.
Sigh. It also uses clear tokens or cardboard chits for the resources and includes both. It's clear that the tokens were the intended peace because their what fits on the board properly, but the colors are much better on the chits especially since they are using translucent cubes which is still the worst possible option for a board game. They could have him prove it by making one set of Cubes not translucent but it still has the problem where the yellow cubes disappear into everything, the gray cubes and the purple cubes are nearly identical, but at least the green cubes only just kind of look like the teardrop shaped water indicators. The game has cardboard chest so you can use instead and it might be worth using those in the place of the neutronium ones, but it strikes me that they could have done matte black gunmetal gray, actual gold color, and then translucent green to cover neutronium, titanium, gold, and uranium, giving a better match to the theme and a more usable product

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roninkakuhito

August 2020

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